Around the Table
Around the Table
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Around the Table
The Rune Crew — and the folk rollin’ the dice behind them.
Every saga has two layers:
the one lived in vaults, taverns, and dragon lairs…
and the one lived around the table, with dice, snacks, and questionable decisions.
Current Party Level: All active characters are Level 6.
Here’s who’s who.
The Current Company
Kaz
Species: Goliath (bald)
Class/Role: Barbarian, frontline brute, professional headbutter
Notes: Arena‑born, trident‑thrower, and the one you want between you and anything with too many teeth.
Sergei
Species: Goliath (sasquatch‑like, shaggy)
Class/Role: Monk, acrobat, chaos missile
Notes: Falls 30 feet, punches dragons, communicates mostly in movement and violence.
Ryn
Species: Mountain Dwarf
Class/Role: Artificer, arcane tinkerer, experimental engineer
Notes:
- Brother to Abercrombie and Glynn
- Rune‑crafter, gadgeteer, and serial pressure‑plate activator
- If it clicks, hums, or glows, he’s already halfway through takin’ it apart
Rudy
Species: Halfling
Class/Role: Soulknife (psychic rogue‑variant), dagger‑slinger, stealth specialist
First Appeared: Session 4
Notes: Finds trouble first, hits hard from the shadows, and somehow ends up with gemstones he definitely didn’t start the day with.
Throsh
Species: Lizardfolk
Class/Role: Bard, arcane support, tactical mind
Notes: Haste, Tiny Hut, and just enough dissonant whispers to make monsters rethink their life choices.
Abercrombie Whalan
Species: Mountain Dwarf
Class/Role: Ranged Fighter (Heavy Crossbow specialist), chronicler, master artisan (tannery & taxidermy)
Notes:
- Son of Esau Whalan, grandmaster artisan of the Whalan Clan and member of the Mount Druitt Collective
- Brother to Ryn and Glynn
- A disciplined marksman who drops beasts before they reach the front line
- Writes the Chronicles so it’s no’ lost tae time or ale
Those Who’ve Fallen or Moved On
Glynn
Species: Mountain Dwarf
Active: Sessions 0–3
Status: Deceased
Notes:
- Brother to Abercrombie and Ryn
- One of the earliest companions
- His story ends in the opening chapters, but his name remains etched in the Chronicle
Cat
Species: Tabaxi
Active: Sessions 0–3
Status: Deceased
Notes: Another early member of the Rune Crew whose tale ends in the first arc. Remembered with respect and a raised tankard.
Dart
Species: Human
Active: Sessions 5–12/13
Status: Departed (stayed behind in Prospect)
Notes: Took up the mantle after Cat, then passed the torch to Sergei.
The Voices of the World
Starting DM / GM
Guided Sessions 0–10 (possibly 0–11).
The first voice of gods, goblins, and everything in between.
Set the tone, lit the first fuse, and opened the first vault door.
Current DM / GM
Guiding Sessions 11/12 onward.
The present architect of chaos.
Keeper of traps, dragons, mimics, and consequences.
Campaign Arcs
Character Entry/Exit Table
| Character | Species | Class/Role | First Session | Last Session | Status |
| Abercrombie | Mountain Dwarf | Ranged Fighter (Heavy Crossbow) | 0 | – | Active |
| Cat | Tabaxi | Rogue | 0 | 3 | Deceased |
| Dart | Human | Sorcerer | 5 | 12/13 | Departed |
| Glynn | Mountain Dwarf | Artificer | 0 | 3 | Deceased |
| Kaz | Goliath | Barbarian | 0 | – | Active |
| Rudy | Halfling | Soulknife | 4 | – | Active |
| Ryn | Mountain Dwarf | Artificer | 0 | – | Active |
| Sergei | Goliath | Monk | 12/13 | – | Active |
| Throsh | Lizardfolk | Bard | 0 | – | Active |
Arc I — The Early Roads (Sessions 0–3)
DM: Starting GM
Party: Abercrombie, Kaz, Ryn, Throsh, Glynn, Cat
The Rune Crew’s earliest adventures — small conflicts, first bonds, and the groundwork of the world.
Ends with the deaths of Glynn and Cat, marking the first tragedies of the Chronicle.
Arc II — The Prospect Chapter (Sessions 4–12/13)
DM: Starting GM
Party:
- Session 4: Rudy joins
- Session 5: Dart joins
- Abercrombie, Kaz, Ryn, Throsh remain constant
This arc defines the mid‑campaign identity.
Ends with Dart staying behind in Prospect and Sergei joining the roster.
Arc III — The Vault of Mount Druitt (Sessions 12/13–Present)
DM: Current GM
Party: Abercrombie, Kaz, Sergei, Ryn, Rudy, Throsh
The current and most dangerous arc — automatons, conveyor halls, bull‑head mechanisms, mimic doors, wyrmlings, and ancient runes.
The Rune Crew delves deeper into dwarven history and the mysteries of the Collective.a D&D 5e journal forged in chaos, camaraderie, and the occasional lightning trap.
